multiplayer

Earlier, I had posted about Snipt.org and a WordPress plugin that “embeds” code from it.   The Action, Part 2: Gaming the Service for the Fun of I.T. Of course, if somebody is allowing you to embed code from a remote location in a faithful manner, the natural next step would be to strip out [...]

Diablo II: Still Alive and Kicking

September 3, 2008 at 1:00 AM · 1 comment

in Gaming

Just in time for the 2008 holiday season: it’s Diablo II! Yep, I said, Diablo II, not Diablo III. Despite all reason, or maybe for the best reason of all, Diablo II remains alive and well. I suspect it has a lot to do with the continued free Battle.net support for the game and the [...]

Project Darkstar

May 1, 2008 at 7:11 PM

in Gaming,Java,Software

Gaming, gaming, gaming… despite all the crazy-dangerous coding endeavors I’ve been responsible for (or blamed for, or alleged to be responsible for), online gaming systems development has always been a topic near-and-dear to me. In the Java realms, there’s always been a lot of enthusiast mainline and mobile gaming APIs and frameworks floating around, as [...]